过去收藏的一些小众游戏

最近听说网易博客就要停止服务了,虽然很少去看,但那里的确是我最开始接触网络的地方。老旧的排版和稀少的更新,储存着关于过去的回忆。

小时候另一个最早接触的网站的是4399,记得当时费劲方法地追踪那些游戏的原作者,在外网的一些小众网站和论坛,每天放学回来默默地潜水,看别人的故事。

到了现在也经常会将那些的flash文件一遍遍地打开。

对于游戏,接触最多的是独立游戏(indie game,读in D),字面就是独立作者游戏的意思。通常是一个或者几个网友,突发兴趣,用交互游戏的形式讲述一个故事。操作和游戏性不是重点,而更多的像一个游戏者参演的电影,一个玩家自己做选择的小说。通常是角色扮演(roleplay game),互动小说(visual novel)、冒险型、解密型或者加入轻微的恐怖或者阴郁元素。下面的都很短。


【1】

The Company of Myself

company这里是陪伴的意思。


➡️【网页版

最后的诊断,可能比较快,粘下来。

And like this, I continue. What? Don't leave yet. I have more to say. I really do. Are you really leaving?

I've been tasked with psychoanalyzing Jack after his mental breakdown. In general, he recalls his life very accurately -- The things he says line up with all of the records. The first problem is that he doesn't seem to remember any of my visits. I've talked with him once a week for the past eight years, and he always tells me the same things as if we've never met before. He describes himself as a loner, and this makes a whole lot of sense, as he has been kept in solitary confinement for the duration of his stay at the hospital. He always briefly talks about his life, and eventually gets into the story of how he lost his loved one, Kathryn. He understands that she has died, and he certainly feels at least somewhat responsible, but he doesn't recall that he murdered her. She was found buried in their backyard in a green package. Evidently, it was the only box large enough for use as a coffin that Jack could find. Also of note were there two flowers that he planted next to the makeshift grave. He considers her death to be the reason that he can't talk to people anymore. I suppose that in a way, he is correct. This will be my final report on Jack. I don't find any reason to believe that he will recover from his current state of severe mental illness, and he is far too dangerous to himself and others to allow his release.

The shrink leaves, and suddenly I don't even have a person to tell my story to anymore.

*shrink指心理医生

前面心理医生说Jack每次都不记得他之前的来访,但是可以看出他是记得的。



【2】

Air pressure

一个对话型的故事游戏,选项通往3种结局。有一种关于游戏的定义就是“作出选择”,虽然我通常是不愿意为了体验不同结局的,即使是在游戏里。


➡️网页版

同样很喜欢音乐,air-pressure也和“那种状态”的感觉很像。

游戏制作人公开表示,这个游戏中的她,象征的是Self-harm。的确,当有时感到孤独绝望,自己的确能和自己的阴暗面形成某种恶劣的契约关系。




【3】

the Tower of Heaven

天国の塔


感觉我对像素游戏有一种莫名的热爱~~没之前两款那么针对性的指向,很单纯,很怀旧,描述一种感觉的小游戏。超级喜欢设计、作画和音乐。

平台跳跃型游戏,可能有点虐操作?


如果卡关去看通关实况也可以,后头的确有点难。

➡️网页版

很朴素,有点难,没太多故事。但是我很喜欢。不知道为什么,可能是因为小时候孤僻的时候玩了太多这种,有种淡漠的消逝感。



【4】

Nevermore 3

另一个更小时候玩的游戏

非常喜欢画风

不过本来就是一个art game来着

故事觉得很舒服



➡️网页版

不过大概人们会觉得很无聊吧。


自己还是很喜欢这样的游戏的。

 很简单,

 没什么“游戏性”

 但很真诚。

在flash小游戏和论坛很火的那个年代。

后来,游戏的作者们大多有了自己的工作和生活了,已经不怎么能找到这种制作简易游戏了,以后大概也不会有了。


消逝的回忆

never

more


就选了几个,比较老的,比较珍藏的。不过大概没人会喜欢。的确都是免费的、不商业化的、没游戏性的、兴趣使然的作品。

就先这样吧。

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